Show test1.bat syntax highlighted
nxabega_dbg +set sv_pure 0 +set logfile 1 +devmap test1
See more files for this project here
Nxabega is a First Person Shooter (FPS) based upon the open sourced Quake 3 engine and game code. The final intention is to provide a rich single player game.
Project homepage:
http://sourceforge.net/projects/nxabega
Programming language(s): C,C++
License: other
data/
fonts/
COPYRIGHT.TXT
Vera.ttf
VeraBI.ttf
VeraBd.ttf
VeraIt.ttf
VeraMono.ttf
gfx/
2d/
numbers/
eight_32b.tga
five_32b.tga
four_32b.tga
minus_32b.tga
nine_32b.tga
one_32b.tga
seven_32b.tga
six_32b.tga
three_32b.tga
two_32b.tga
zero_32b.tga
backtile.jpg
colorbar.jpg
crosshaira.tga
crosshairb.tga
defer.tga
lag.jpg
net.jpg
select.tga
colors/
black.jpg
damage/
blood_screen.tga
blood_spurt.tga
blood_stain.tga
bullet_mrk.jpg
burn_med_mrk.jpg
hole_lg_mrk.jpg
plasma_mrk.tga
shadow.tga
misc/
console01.tga
flare.jpg
lightning3.jpg
smokepuff2b.tga
smokepuff3.tga
smokepuffragepro.tga
teleportEffect2.jpg
tracer2.jpg
glsl/
bloom_fp.glsl
bloom_vp.glsl
blurX_fp.glsl
blurX_vp.glsl
blurY_fp.glsl
blurY_vp.glsl
contrast_fp.glsl
contrast_vp.glsl
depthFill_fp.glsl
depthFill_vp.glsl
dispersion_C_fp.glsl
dispersion_C_vp.glsl
generic_single_fp.glsl
generic_single_vp.glsl
glow_fp.glsl
glow_vp.glsl
heatHaze_fp.glsl
heatHaze_vp.glsl
lighting_DBSP_omni_fp.glsl
lighting_DBSP_omni_vp.glsl
lighting_DBS_direct_fp.glsl
lighting_DBS_direct_vp.glsl
lighting_DBS_omni_fp.glsl
lighting_DBS_omni_vp.glsl
lighting_DBS_radiosity_fp.glsl
lighting_DBS_radiosity_vp.glsl
lighting_DB_direct_fp.glsl
lighting_DB_direct_vp.glsl
lighting_DB_omni_fp.glsl
lighting_DB_omni_vp.glsl
lighting_DB_radiosity_fp.glsl
lighting_DB_radiosity_vp.glsl
lighting_D_direct_fp.glsl
lighting_D_direct_vp.glsl
lighting_D_omni_fp.glsl
lighting_D_omni_vp.glsl
lighting_D_proj_fp.glsl
lighting_D_proj_vp.glsl
lighting_D_radiosity_fp.glsl
lighting_D_radiosity_vp.glsl
reflection_C_fp.glsl
reflection_C_vp.glsl
refraction_C_fp.glsl
refraction_C_vp.glsl
shadow_fp.glsl
shadow_vp.glsl
skybox_fp.glsl
skybox_vp.glsl
lights/
round.tga
squarelight1.tga
squarelight1a.tga
maps/
build.bat
test1.map
menu/
art/
medals/
tab/
models/
players/
scripts/
common.shader
ijb.shader
lights.shader
psionic.shader
shaderlist.txt
ui.shader
sounds/
door_locked.wav
mouseclick.wav
textures/
common/
ijb/
psionic/
radiant/
ui/
assets/
credit.menu
credits.menu
hud.menu
hud.txt
ingame.menu
ingame.txt
main.menu
menudef.h
menus.txt
options.menu
spsetup.menu
vm/
default.cfg
sandbox/
handle.xcf
hinge.xcf
source/
code/
common/
lcc/
libs/
lwobject/
q3asm/
q3map/
q3radiant/
tools/
COPYING.txt
README.txt
credits.txt
ubuntu510_build.txt
tools/
blender_scripts/
gtk_radiant_config/
entities.def
test1.bat